Monster Spotlight: (Some of) the Monsters of Resident Evil

Today’s Monster Spotlight tackles a subject almost as near and dear to my heart as Pokemon, and one that similarly left a huge impression on me when it comes to monster design.  It’s also one of the most iconic franchises in horror video game history, which makes it ripe subject matter for discussion here at Horror Flora.  That’s right, we’re shining the Monster Spotlight on the Resident Evil series!

Well, ok, factually speaking we’re really only shining the spotlight on, like, the first three games and a bit of Outbreak, Code Veronica, and RE:0, and even there we’re not looking at the full bestiaries of each.  I know, boo hiss, listen there are other sites you can go to for that.  I’m going to look primarily at the Heavy Hitters here, and I’ll tell you why (other than the fact that there are 52 images in this review and my wordpress account does have a limit to how many photos I can upload): for this article, I busted out my old and worn copy of the Resident Evil Archives, a book that covers the first three Resident Evil Games (and Zero and Code Veronica), and, more importantly, has concept art from them, including cut concepts.  As a kid who never got to play the games but loved the strategy guides showing off their various monster designs, it’s a freakin’ treasure trove, and I’ve never been able to find the concepts on the internet.  As far as I know, they are ONLY in this long-out-of-print book.  And while I was reluctant to put my already worn and now very expensive to replace copy on the scanner multiple times, straining its spine by trying to make it lie as flat as possible, I did it anyway, because I love you.

…and because saving all the coolest images is a good backup plan for when the book finally falls apart.

…also there’s, like, three images I borrowed from the Resident Evil fan wiki, you’ll know ’em when you see ’em.

So, without further ado, let’s dive into the monsters!

Continue reading

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Third Year Anniversary

Well dang, three years!  How the time flies!  Horror Flora’s anniversary celebration is going to be a little low-key this year, but I’m hoping that the quality of the posts I have planned will make up for the lack of quantity compared to the last two years.  Stay tuned!

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ATOM Bonus Kaiju File 24: Pamultimate

b24 Pamultimate

Aliases: Dr. Pamela Birkin, Dr. Indomitable

Date Discovered: October 23rd, 1956

Place of Origin: Mojave Desert

Notable Stomping Grounds: Mojave Desert, Echidna Island

Height: 120 feet

Biology:  One of the most brilliant if twisted minds in the Spooks Organization, Pamela Birkin’s eccentric personality and complete lack of morality led her superiors to isolate her from others as much as possible, giving her a facility in the Nevada desert to work on her various projects.  Dr. Birkin was obsessed with figuring out how to help humanity survive a variety of extinction events, from nuclear war to global flooding, and it was this drive to “save” humanity by mutating them into a “better” species that eventually drove her to become a literal monster.

When kaiju become public knowledge, and Pamela realized that the solution she was looking for had been known to the Spook Organziation this whole time – and thus that the organization was using her research for something other than its intended purpose – the scientist snapped and decided to take humanity into a new age herself.  She injected herself with various mutagens before exposing herself and many of her experiments to Yamaneon radiation, creating some of the toughest kaiju to walk the earth with herself as their leader – the Pamultimate.

Pamultimate’s powers include:

  • Super strength, even by kaiju standards
  • An enhanced healing factor
  • Immunity to radiation
  • Right arm and collar can stretch – the former to give her extra reach, the later to protect her head
  • Acidic Spit
  • Haemotoxic venom coated claws

Personality: Though it would be easy to label Dr. Pamela Birkin as a mad scientist, there is a method to her crazed actions.  Her concern for the human race as a whole led her to make many ethical compromises, but it was and is genuine.  Pamela wants to save the world and humanity in particular from extinction, and believes any pain and suffering caused in the process of securing the future of her species is worth it.

As the monster Pamultimate, Dr. Birkin is a manic creature that revels in her physicality.  If given the choice between ending a fight quickly and dragging it out to show off her strength and speed, she will always choose the later, and if it wasn’t for her supreme might her foolhardy actions might land her in hot water.

Pamultimate is a brash and bombastic foe who loves to play heel in a fight, but she has a tenderness as well, regarding her creations and allies with great fondness.  Since her transformation she has grown to view all other kaiju as her kin, perhaps even moreso than humanity, and it is for this reason she was made a guardian on the Echidna Island High Security Kaiju Sanctuary.

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ATOM Bonus Kaiju File 23: Atomic Frankenstein

B23 Atomic Frankenstein

Aliases: Big Frank, The Amazing Colossal Corpse

Date Discovered: October 23rd, 1956

Place of Origin: Mojave Desert

Notable Stomping Grounds: Mojave Desert, Echidna Island

Height: 140 feet

Biology:  Created from human remains, the Atomic Frankenstein began as Dr. Pamela Birkin’s attempt to resuscitate dead tissue and bring it to new life.  While considered only a partial success by her superiors in the Spooks Organization, Pamela nurtured her creation even when ordered to dispose of it, and further strengthened it with various serums and other procedures designed to build a better human.  When she discovered the power of Yamaneon radiation (which she had been purposely kept out of the loop about), she quickly finished some last minute upgrades to the corpse creature before turning it into a giant – and thus the Atomic Frankenstein was born.

The Atomic Frankenstein sports the following powers:

  • Super strength (even by kaiju standards)
  • An enhanced healing factor
  • Immunity to radiation
  • Static Shocks from fingers
  • Glows in the dark

Personality: Though technically a living being, the Atomic Frankenstein’s biochemistry is a chaotic mess of hormones and toxins, many of which were designed to give the creature phenomenal powers that have been rendered slightly less notable now that he has been turned into a kaiju.  While he is theoretically capable of human-level intelligence, his frequent mood swings and short attention span keep him in a stunted child-like state, prone to violent tantrums and other extreme emotional reactions.

His fearsome appearance is somewhat misleading – while the Atomic Frankenstein has enough raw power to manhandle most kaiju with ease, he normally isn’t a very violent creature, and what outbursts he has are usually spurred by the actions of others.  When frightened he may push others out of his way, and when angry he is prone to stamping his feet and screaming, but ultimately the Atomic Frankenstein is a gentle soul who is burdened with more strength than he knows how to handle.

Those who show kindness to the Atomic Frankenstein earn his devotion, and the only times the monster has intentionally caused harm were a result of others hurting those he has decided to care for.  In these situations the full power of this mutant brute is unleashed, and few have survived the wrath that follows.

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ATOM Bonus Kaiju File 22: Gabelgil

B22 Gablegill

Aliases: Pamela Irons’s Fish Man

Date Discovered: October 23rd, 1956

Place of Origin: Mojave Desert

Notable Stomping Grounds: Mojave Desert, Typhon Island

Height: 100 feet

Biology: The last in a long line of experiments to make an amphibious humanoid capable of colonizing the deep sea, the exact nature of Gabelgil’s biology was lost when his creator destroyed her laboratory – and with it, all record of her research.  While Gabelgil appears to be a hybrid of human and fish, whether he is a fish that has been mutated to look like a man, or a human that was mutated to resemble a fish, is unclear, as is whether he is an actual hybrid or merely an extreme mutation.

The question of Gabelgil’s origin may be moot, as in all other respects he is exactly what he looks like: an amphibious humanoid with all the brainpower of a human while being adapted to live on both land and sea.

Gabelgil’s powers include:

  • Super strength
  • An enhanced healing factor
  • Immunity to radiation

Personality: Though incapable of speech, Gabelgil has proven time and again to have the complex emotions and thoughts of a human being, making him one of the most intelligent kaiju on the planet.  An imaginative creature, the fishman often spends his time daydreaming various flights of fancy, and is even something of an artist, often drawing crude images in the dirt with his claws.  Many who have observed Gabelgil find themselves pitying the creature, as he clearly struggles with his inability to properly express his thoughts.

That said, Gabelgil isn’t exactly lonely, as the fishman’s amiable nature and compassion have won him many friends among his fellow kaiju.  One could say he is a romantic in the classic sense of the term, as he values beauty of all forms and is determined to protect all that he finds laudable in the world.  A loyal companion with a kind heart, Gabelgil is trusted by many in the giant monster community, even if most of them can’t understand some of his stranger behaviors.

Gabelgil’s creativity and intelligence serve him well on the battlefield, as the clever fishman can out-think most of his fellow monsters with ease, use the environment to his advantage, and quickly pinpoint his enemy’s weak spots.  The fishman can even create crude weapons to help him fight, and his amphibious form is just as adept fighting in the water as it is on land.  With hard armor and sharp claws to defend himself, Gabelgil is a versatile warrior with the heart of a poet.

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ATOM Bonus Kaiju File 21: Cerberat

B21 Cerberat.png

Date Discovered: October 23rd, 1956

Place of Origin: Mojave Desert

Notable Stomping Grounds: Mojave Desert, Typhon Island

Height: 80 feet

Length: 160 feet

Biology: A test subject of many experiments, Cerberat is rare among the many kaiju made by the Spooks Organization in that most of the strange procedures she was forced to endure ended up failing to produce the desired results.  The most obvious of these failures resulted in her six extra heads – a result of an attempt to make a vertebrate reproduce by budding.  Only when she was exposed to Yamaneon radiation did Cerberat truly live up to her potential, becoming a nigh-invulnerable titan with more than enough power to survive the possible extinction event that all her previous ordeals were meant to help her outlast.

Ceberat’s powers include:

  • Super strength
  • An enhanced healing factor
  • Immunity to radiation
  • Caustic spit
  • Hive mind – each head of Ceberat’s body has a separate personality and consciousness, but because of their shared nervous system they can all communicate mentally with each other.

Personality: Having spent most of her life as a lab specimen in an ethically dubious organization’s secret base, Cerberat has grown accustomed to experiencing bizarre things, and as a result she took to becoming a giant radioactive monster better than most.  The enormous rodent is utterly unflappable, even when facing the most alien of monsters in the strangest of circumstances.

With separate but connected consciousnesses in each of her seven heads, Cerberat has the unusual pleasure of never feeling entirely alone, as she shares every experience with six close friends.  Whenever she feels anxiety, the massive rodent’s many other minds all console each other, giving her a great deal of confidence to match her unusually calm and collected personality.  Add in her menacing appearance and you have a kaiju whose demeanor is utterly frightening to others without her even having to act aggressive.

Which is to Cerberat’s benefit, as the massive rat doesn’t actually like fighting all that much.  When forced into a fray, Cerberat uses her strong muscles and massive bulk to beat her enemies into submission, and can deliver a number of powerful bites from each of her seven deadly mouths.  While not the most skilled combatant in the kaiju world, Cerberat’s unsettling aura and sheer strength make her a foe to be reckoned with.

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ATOM Bonus Kaiju File RC5: Megaria

r5a Megariar5b Megaria

This ATOM Bonus Kaiju File was created by EvolutionsVoid for the Revenge of the ATOM Create a Kaiju Contest!  The illustration and profile here is based on their work, and I highly recommend you check out their other work!

Aliases: (Terrestrial Form) The Creeping Silence, The Silent Maiden – (Winged Form) The Vibrant Banshee, Song of Destruction

Date Discovered: May 10th, 1956

Place of Origin: Naka Mine, Laos

Notable Stomping Grounds: Laos, Cambodia, Thailand, Vietnam

Height: 70 feet

Length: 110 feet

Wingspan: 130 feet

Biology: Before mutation, Megaria was a larval cicada that was suffering parasitism by a form of fungus. Due to the location of her first emergence, it is believed that she was buried near Yamaneon deposits and was exposed to its radiation. The massive amounts of vibrations that came from nearby mining efforts may have triggered the mutation for both her and the fungus. It is believed that this mutation has changed her fungal growths to a more symbiotic strain. The fungal growths are capable of absorbing sound and other vibrations, converting this into energy. Though absorption of radiation should provide enough energy for her, it seems that she seeks out this extra source build up her internal stores. This may be used to fuel her sound-based attacks or for her more energy-consuming winged form. The absorbing fungus creates an odd muffling effect in the area around her which has led to her aliases.

So far no other specimen of her kind exists.

Her kaiju powers include:

  • Super strength
  • An enhanced healing factor
  • Immunity to radiation
  • Sound Absorption
  • Vibrating Claws
  • Sonic Blasts
  • Rapid Metamorphosis

Personality: Despite her wicked claws and ebon growths, Megaria is a rather peaceful creature. When in her terrestrial form, she is rather slow moving and calm. She does not show any malice or contempt towards the world around her, she just simply crawls her way towards the nearest source of noise. Any occurrences of her trampling buildings or “attacking” towns are often the result of the settlement being in the way of her direct path. This destruction is not done on purpose nor does she relish it, she is just simply going about her business. These “attacks” are surprisingly rare for her terrestrial form, as she often shows up to cities and heavily populated to feed on the sound pollution. This habit of hers gives her the appearance of curiosity, as she is drawn to loud events and scenes of chaos. When she arrives, she often parks herself on the edge of the cacophonous area and stays there. Her fungal growths will absorb the sound while she sits there and watches. While some kaiju can referred to as things like “fighters” or “protectors,” many see her more as a “spectator.” She finds interest in particularly loud subjects and large enough sources of movement will catch her eye. In certain cases, she may be seen slowly scooching herself closer to areas of interest, moving in for more sound and for a closer look. When the noise sources die down, she will listen for another louder source and move on, hopefully in a direction that takes her away from the city and not through it.

While her curious nature and passive habits makes her one of the more peaceful kaiju, she does get herself into trouble from time to time. Military bases and other areas of important operation are quite noisy, and they are capable of drawing her attention. This results in her setting camp right near or in a militarized zone, which is not appreciated. Though she does not intentionally cause destruction, that doesn’t make up for the fact that she can trample structures and vehicles as she settles on the perfect spot to feed. Since aircraft produce an obscene amount of sound, she will often wind up near the airfield so that she can watch the planes. Her presence near these areas cause a lot of problems, from runways getting damaged by her claws and bulk, to her curiously swiping at the local aircraft like an amused toddler watching a fly. It has also been found that her sound-absorbing fungus can interfere with other wavelengths, causing issues with communications whenever she is nearby. These same problems can happen if she winds up deep in a city, so some groups have turned to creating a deterrent. In areas where she is known to frequent, the locals have constructed “Boom Towers.” These structures look like radio towers, but are outfitted with a massive sound system to create huge amounts of noise. If Megaria is becoming a pest to a city or base, a specific Boom Tower will be turned on so that it draws her attention away from the populated area.

When it comes to other kaiju, Megaria has no interest in fighting or territory. She just wants sound to feed on and will simply head to wherever there is plenty of it nearby, even if it means approaching another noisier kaiju. If the other monster does not disagree with her presence, she may wind up following them around for a bit so that she can feed her fungus and curiosity. This does have the unfortunate effect of drawing her towards more aggressive kaiju, especially when two or more are fighting. The sound of roars and chaos will catch her notice, and she will crawl her way towards the battle. Even when approaching a fight, she will just sit on the sidelines and watch, having no drive to jump into the brawl. The combatants, though, may not share this sentiment. Some may choose to lash out at her and drag her into the fight, which she isn’t thrilled about. Attacks can also happen if her wanderings take her through an aggressive kaiju’s territory. In these cases, Megaria will only look to defend herself. She does not care about winning or conquering her opponent, she just wants them to stop hurting her. When faced with battle, she will use the tymbals in her forearms to vibrate her claws and turn them into shredding weapons. Her powerful exoskeleton will help deflect tooth and claw, and the fungus growing on her back has an incredibly bitter taste to ward off biters. When locked in close combat, she can use her fungal growths and tymbals to build up sonic energy and release them in a powerful explosion, blowing back attackers and deflecting projectiles. This arsenal is usually enough to either scare off an attacker or give herself time to escape. During some fights, though, this may not be enough. If faced with a highly aggressive opponent or if she is caught in a losing battle, she will initiate her last option: metamorphosis.

In these desperate moments, Megaria will undergo metamorphosis into a different form. Her fungal growths will retract into her body and her exoskeleton will harden into impenetrable husk. In the matter of minutes, her body will quickly change and she will violently burst from her old shell. What emerges is her winged form, and when she is in this state she is not so calm and quiet. When in this form, she is much more aggressive and way more destructive. Her fungal growths and body have changed from absorbing sound to expelling it in powerful quantities. She will produce ear splitting shrieks and massive blasts of sound to bombard her opponents. Her vibrating claws will have grown to better help her tear and shred. With her wings, she is much more mobile and is an agile fighter. She will fling herself at attackers and do everything she can to incapacitate them or scare them off. Even though she comes off as an aggressive and destructive fighter, she does this more out of desperation than malice. This winged form of hers is the act of a wounded and cornered animal, lashing out for her own survival. When she succeeds in getting an opening, she will quickly retreat from the battlefield. Her wings and sonic bursts will carry her far away, far from attackers and other threats. When she finds a good far place to nest, she will release a bombardment of sonic energy to blast open the ground. She will then burrow into the exposed earth, using her claws and sonic energy to bury herself deep below. Down here she will form another shell and revert back to her terrestrial form, but this time she will not be so quick to emerge. Her winged form consumes a huge amount of energy, so much so that she can only remain in this state for a span of hours. After she has buried herself, she will have to hibernate for months to slowly regain her strength, after which she will emerge from the ground in her usual terrestrial form. She will not change into her winged form again until another time of desperation occurs.

While many find her peaceful in her terrestrial form, her winged form is something that is feared. Though she does not target cities while in this state, the blasts of sonic energy she creates causes a massive amount of collateral damage. Even when flying in retreat, the sheer amount of sound and wind she exudes causes destruction around her. For this reason, there are efforts to keep her away from fights or to defend her when she is attacked. All of this is to prevent her from changing into this destructive form, as it will cause way more harm to human populations than good. These efforts, interestingly enough, may not be going unnoticed. Recent encounters with Megaria have shown her to be more interested in the humans and kaiju who helped her, being both more curious and more careful to not cause harm. She has even been seen following around kaiju who have fended off attackers, even if they had not intended to protect Megaria. Perhaps in time she may become more of an ally to humanity, or at least maybe she will stop trampling over towns whenever she hears a concert.

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ATOM Bonus Kaiju File RC4: Gnomoran

r4 Gnomoran

This ATOM Bonus Kaiju File was created by SkarmorySilver for the Revenge of the ATOM Create a Kaiju Contest!  The illustration and profile here is based on his work, and I highly recommend you check out his other work!

Date Discovered: ‎December 1, 1956

Aliases: The Beast of Emain Ablach, The Mutant Mole Monster, The Elder Gnome, Sciúirse Talún(”Scourge of Earth” in Irish)

Place of Origin: The Emain Ablach Cave system

Notable Stomping Grounds: The Emain Ablach Cave System,most of the coastal regions of Ireland and northwestern Europe, possible sightings in and around Scandinavia and the European Arctic circle, Echidna Island

Height: 50 feet

Length: 75 feet

Biology: Mutated from a strange prehistoric mole-like rodent, Gnomoran’s red cranial horn and long, shaggy “beard” of white hair make it loosely resemble a garden gnome, which in turn gave the creature its name.  Smaller than most kaiju, Gnomoran’s biology is strangely out of sync, as a genetic disorder has resulted in it producing far less white blood cells than normal, and those it does produce are woefully bad at identifying harmful bacteria and other pathogens.  As a result of this, the mammal’s immune system is woefully less effective than most kaiju’s, as unlike its fellow giants it cannot replenish its body’s defense system instantaneously to deal with micro-organism threats.  As if to course correct this, Gnomoran’s other cells reproduce at an even quicker rate than other kaiju, but lack the stability of reproduction that other kaiju enjoy.  This is why Gnomoran’s body (his head in particular) is filled with cancerous cysts and pus, and probably why the ancient kaiju is still so stunted compared to its (often younger) peers.  Diseased and pushed to the limit, Gnomoran’s twist biology shows that even a kaiju’s power isn’t impregnable.

Gnomoran’s power set includes:

  • Super strength
  • An enhanced but somewhat broken healing factor
  • Immunity to radiation
  • Paralytic venomous bite
  • Caustic Pus

Personality: As a result of Yamaneon exposure and atomic fossilization, Gnomoran’s regenerative factor seems to be quite enhanced even by kaiju standards. Combined with its toxic secretions, this makes it an unexpected threat and a daunting foe to face despite its size and seeming fraility, and as has been gleaned from personal accounts by many survivors of its attacks, the mutant talpid seems to be aware of this. It is chaotic and unpredictable, retreating one moment and barreling at opponents horn-first the next, and its ability to strike from unexpected angles and disappear without much fanfare has made for infuriating and often traumatizing experiences for both the various European militaries and enemy kaiju it’s encountered. The Pleistocene relic also has a sadistic, vindictive streak, exacting disproportionate retaliation and brutally mauling other life forms on its scale even if they only harmed it by accident, to say nothing of toying with smaller things like humans and vehicles like a child prone to breaking playthings on a whim. It also cares little for self-preservation due to its healing factor and is highly aggressive to beings that upset it as a result, having the audacity to fend off kaiju several times its size. The mole-beast is infamous for picking fights with others without rhyme or reason, attacking even when its remaining instincts aren’t informing it that it is hungry.

Reportedly, kaiju who weren’t as violent as Gnomoran itself have learned to simply leave rather than engage the creature whenever it drew near since its emergence, presumably having witnessed the bloody aftermath of its fights during their own travels. Many in fact preferred not to draw its attention if possible, lest it decide to chase them down and exercise its self-perceived entitlement to chronic and sustained cruelty. Strangely enough, however, more than half of the sightings of the creature since the Glasgow incident involved the provocation of an even bigger, more powerful beast, with Gnomoran sustaining severe or even mortal injury upon disengaging. Some have speculated that it may even have enjoyed being mangled each time, explaining why it incited such fights so often. The kaiju has even been known to quite happily hurl itself right into dangerous territory such as hazardous environments and obstacles, fights where it is severely outmatched, or even disasters it has bought upon itself, further validating these claims.

Humanity fares even worse against the monster, for obvious reasons, and military efforts have thus far only raised its ire ever more greatly. Vehicles and groups of people attract its predatory instincts, as its brain is hard-wired to view smaller creatures as prey, especially in groups. Whenever it has made landfall, it seems to have made a beeline for coastal villages and suburbs. Its experience in Glasgow seems to have taught it not to venture into major cities, however, which is just as well, since the collateral caused by both it and military actions against it would be too great if it decided to attempt another municipal raid. Although it doesn’t even need organic sustenance anymore, it is still compelled to consume large amounts of small prey due to its mentality remaining the same as that of a much smaller creature. This compels it to seek populated regions, forcing military retaliation and fueling its contempt for humanity in a vicious cycle. This is why many north-European coastal nations have since made evacuating rural areas their first priority in the event of its appearance, only employing martial resistance if left with no other choice.

Many scientific reports related to Gnomoran have turned up one distressing commonality: living cell matter associated with the mole-beast has been known to spontaneously develop into tumors even in containment or otherwise in isolation of the source, and some have speculated that the monster’s own inner anatomy constantly experiences the same issue, with every muscle, organ, and neuron growing, eroding, and re-growing at an explosive rate. Combining this with accounts of its cries constantly sounding as though it were severely hurt, along with its habit of intentionally blundering into hazardous situations, a few analysts have even speculated that this aspect of its biology causes the kaiju immense pain on a constant basis, which may explain why the creature is so pugnacious and prone to violence and self-harm: its own runaway growth may be railroading it into waging war with others so that its own constantly growing flesh can be broken, battered, and ripped away from itself before it overtakes its critical anatomy, condemning it to an agonizing fate far worse than death.

In summation, it seems that Gnomoran is a beast that has vastly overstayed its welcome, both on Earth and compared to the expected lifespan of its kind, and the inadvertent prolonging of its mortal coil has thrown some catastrophic side-effects into the mix. While its behavior may be an indicator that it is vaguely aware of this notion, its instincts have sadly locked it into the violent, self-destructive path it has followed for far too long. The mole-beast is indeed a monster – but not an entirely unsympathetic one.


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ATOM Bonus Kaiju File RC3: Rerradon

R3 Rerradon

This ATOM Bonus Kaiju File was created by Scatha5 for the Revenge of the ATOM Create a Kaiju Contest!  The illustration and profile here is based on her work, and I highly recommend you check out her other work!

Aliases: Dracula’s Weird Dog

Date Discovered: May 13, 1960

Place of Origin: Arizona Desert

Notable Stomping Grounds: Arizona Desert, Typhon Island

Height: 90 feet

Length: 120 feet

Biology: Initially mistaken for a Retrosaur of the Armored Goliath clade, Rerradon was only correctly identified as a prehistoric armadillo when more seasoned zoologists and paleontologists got to examine him.  The heavily armored mammalian monster is a somewhat close relative of the Russian kaiju Glypton, though significantly larger and bulkier.

Like all kaiju, Rerradon is gifted with several powers. These include:

  • Super strength
  • An enhanced healing factor
  • Immunity to radiation
  • Defensive ball

Personality: Like his smaller kin, Rerradon is mostly a shy creature, preferring to stay out of conflict as much as possible.  When it is not possible, however, Rerradon is more than able to defend himself. With his thick armor plating, huge-if blunt-claws, and bulky arms, he is an able fighter.  With his ability to roll into a ball, protected all over by his plates, he is tough to injure. Add his ability to propel himself like a cannonball, and he is a formidable opponent.  He does not enjoy fighting over much, but he can and will if pushed.

Rerradon is plodding and slow, taking his time to get anywhere he is going.  He’s laid back and calm most of the time, and seems to be intelligent enough to avoid human settlements.  Indeed, it took a while to even notice his existence because he was so good at hiding in what was basically plain sight.

Rerradon is willing to work with other kaiju if their goals align, and can even be stirred to fight if the need is dire.  He enjoys the company of other kaiju, but is also just as happy to be alone.

When stirred to fight, Rerradon will be brutally efficient.  He hits weak spots with accuracy, is oddly agile for such a heavy armored beast, and is not afraid to keep hitting something until it simply stops moving.  He gives little room to back off if he can press advantage, and if needed, will simply roll into a ball to wait out an assault. 

After rolling into this armored ball, Rerradon is able to flick his heavily muscled tail and send himself cannoning into a foe, hitting them with the full force of both his weight and his momentum.  The spikes lining his body tear flesh and the blunt force breaks even thick kaiju bone.

Luckily, even with his size and strength, Rerradon prefers a life of ease and peaceful wondering.  He’s not particularly threatening if left alone, and does his best to stay away from conflict.

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ATOM Bonus Kaiju File RC2: Orothorn

r2 Orothorn

This ATOM Bonus File was created by Dragonseeker-Rex for the Revenge of the ATOM Create a Kaiju Contest.  The design and profile displayed here was adapted from his work, and I highly recommend you check out Dragonseeker-Rex’s other work!

Date Discovered:  May 11, 1958

Place Of Origin:  The Sonoran Desert, near Patagonia, AZ

Notable Stomping Grounds:  Sonoran Desert, Yucca Flat, Typhon Island

Height: 79 feet

Length:  106 feet

Biology:  Like monsters such as Gorale and the Writhing Flesh, Orothorn is an example of a hybrid kaiju born from a sudden, explosive burst of Yamaneon radiation, though in Orothorn’s case the mashup was significantly more elegant than normal.  Retaining the general shape of the gilded flicker woodpecker that makes up part of his biology, Orothorn’s chimeric nature would be easy to miss if it weren’t for his green coloration and the many needles that protect his body.  The cactus DNA is nowhere near as dominant as the bird DNA in this hybrid, though it is present enough to allow the bird to photosynthesize light.

Orothorn’s power set consists of:

  • Super Strength
  • An Enhanced Healing Factor
  • Immunity to Radiation
  • Sonic scream(Used only as a desperation move, as he prefers to use his voice to sing pretty tunes)

Personality:  Friendly, cheerful, and inquisitive, Orothorn wishes to emulate the heroics of the singing vigilante cowboy, The Golden Spur.  Whether that entails defending the innocent, or simply delighting others with his beautiful birdsong, his acts throughout the American Southwest and Mexico eventually earn him the title of Arizona’s State Kaiju.

Orothorn is unique among kaiju in that his original pre-kaiju self was actually a trained/domesticated creature, which makes the bird-plant hybrid uniquely skilled at interacting with humans without harming them.  Lacking the clumsiness of other well-meaning kaiju and having a great skill in following directions, Orothorn is not only one of the most benevolent kaiju known, but one of the most useful in humanity’s quest to survive the Atomic Time of Monsters.

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