AS PER LAST TIME, ALL IMAGES ARE OFFICIAL POKEMON COMPANY ARTWORK TAKEN FROM GOOGLE IMAGE SEARCH.
Not all pokemon generations are created equal. Like, literally, there are a different number of new pokemon in every individual generation of the games, and some have significantly less than others (and none top the 151 introduced in the first generation). As the number of total pokemon creeps ever closer to 1000 (which is an ludicrous number of unique playable characters, even for a mons game), the pokemon company has actively tried to slow down a bit in how many new pokemon they make in a game, because the higher that number is, the more impossible basic aspects of an RPG (balance between different playable characters, making the different playable characters feel unique by giving them unique movesets and animations, creating new mechanics to keep the franchise from feeling too samey, etc.) become.
So if, say, you’re doing a series where you talk about pokemon you like and organize it by generation, some generations give you less to work with than others – especially if those generations, in addition to having significantly less pokemon than others, also just have proportionally less pokemon that appeal specifically to you.
You read the title, you get where I’m going with this. I’m lumping the Johto, Sinnoh, and Alola pokemon games’ unique mons together in one article for convenience, because I don’t have nearly as much to say about them as I do the other generations, and yet desire a rough symmetry from these articles. So let’s dive into what you could un-charitably call my least favorite pokemon generations – which would be a bit extreme to say, honestly, since these generations still managed to introduce a lot of pokemon I like, including two of my absolute favorites.