Monster Spotlight: Assorted Pokemon (Johto/Sinnoh/Alola Edition)



Not all pokemon generations are created equal.  Like, literally, there are a different number of new pokemon in every individual generation of the games, and some have significantly less than others (and none top the 151 introduced in the first generation).  As the number of total pokemon creeps ever closer to 1000 (which is an ludicrous number of unique playable characters, even for a mons game), the pokemon company has actively tried to slow down a bit in how many new pokemon they make in a game, because the higher that number is, the more impossible basic aspects of an RPG (balance between different playable characters, making the different playable characters feel unique by giving them unique movesets and animations, creating new mechanics to keep the franchise from feeling too samey, etc.) become.

So if, say, you’re doing a series where you talk about pokemon you like and organize it by generation, some generations give you less to work with than others – especially if those generations, in addition to having significantly less pokemon than others, also just have proportionally less pokemon that appeal specifically to you.

You read the title, you get where I’m going with this.  I’m lumping the Johto, Sinnoh, and Alola pokemon games’ unique mons together in one article for convenience, because I don’t have nearly as much to say about them as I do the other generations, and yet desire a rough symmetry from these articles.  So let’s dive into what you could un-charitably call my least favorite pokemon generations – which would be a bit extreme to say, honestly, since these generations still managed to introduce a lot of pokemon I like, including two of my absolute favorites.

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Monster Spotlight: The Godzilla Gang Pt. 2

Last time, we looked at the various kaiju Toho studios made from the 50’s – 70’s, what Godzilla fans call the Showa era of kaiju flicks.  Now we’re going to look at the kaiju of the 80’s and 90’s, which fans called the Heisei era (despite the first movie included here technically being released during what was still the Showa era of Japan’s history, and despite the fact that all the Godzilla movies released after the “Heisei era” of Godzilla films so far have ALSO been released in the Heisei era of Japan’s history – look, I know it’s confusing, just roll with it).

There was a nine-year break between last Showa film and the start of the Heisei era (of Godzilla movies, not Japanese history), and during that time Toho decided some course correction was in order.  The kid-friendly heroic Godzilla of the later Showa films was now deemed a “mistake,” and the rebooted franchise decided to go back to Godzilla’s villainous roots.  There was also a firm rule about avoiding anthropomorphization – no longer would Godzilla dance, shake hands with friends, or do other friendly, human-like gestures.  This was going to be a new, ferocious Godzilla, and animalistic Godzilla, a badass Godzilla.

That was the intent, anyway.  What was the result?  Well, read on after the cut.

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Monster Spotlight: The Godzilla Gang Pt. 1

I know I’ve mentioned in previous Monster Spotlights how the subjects of this article series are close to my heart, but believe me when I say that none are closer to my heart than the subjects of this one.  These are the monsters that made me a monster fanatic, the towering titans of terror who filled me with fascination and wonder when I was young and, in many ways, shaped me into the person I am today.  That’s right, we’re casting the Monster Spotlight on the kaiju of Toho studios – Godzilla, Mothra, Rodan, Ghidorah, and their monstrous friends, foes, and distant relations!

Of course, that’s a LOT of monsters to look at, so we’re going to break this into parts.  In this first installment, we’re looking at the monsters from what fans call the “Showa” era of Godzilla movies (even though some movies in the next era were still in the Showa era of Japanese history – look it’s complicated, let’s keep it simple), i.e. those made from from the 1950’s to the 1970’s.

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Monster Spotlight: (Some of) the Monsters of Resident Evil

Today’s Monster Spotlight tackles a subject almost as near and dear to my heart as Pokemon, and one that similarly left a huge impression on me when it comes to monster design.  It’s also one of the most iconic franchises in horror video game history, which makes it ripe subject matter for discussion here at Horror Flora.  That’s right, we’re shining the Monster Spotlight on the Resident Evil series!

Well, ok, factually speaking we’re really only shining the spotlight on, like, the first three games and a bit of Outbreak, Code Veronica, and RE:0, and even there we’re not looking at the full bestiaries of each.  I know, boo hiss, listen there are other sites you can go to for that.  I’m going to look primarily at the Heavy Hitters here, and I’ll tell you why (other than the fact that there are 52 images in this review and my wordpress account does have a limit to how many photos I can upload): for this article, I busted out my old and worn copy of the Resident Evil Archives, a book that covers the first three Resident Evil Games (and Zero and Code Veronica), and, more importantly, has concept art from them, including cut concepts.  As a kid who never got to play the games but loved the strategy guides showing off their various monster designs, it’s a freakin’ treasure trove, and I’ve never been able to find the concepts on the internet.  As far as I know, they are ONLY in this long-out-of-print book.  And while I was reluctant to put my already worn and now very expensive to replace copy on the scanner multiple times, straining its spine by trying to make it lie as flat as possible, I did it anyway, because I love you.

…and because saving all the coolest images is a good backup plan for when the book finally falls apart.

…also there’s, like, three images I borrowed from the Resident Evil fan wiki, you’ll know ’em when you see ’em.

So, without further ado, let’s dive into the monsters!

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Third Year Anniversary

Well dang, three years!  How the time flies!  Horror Flora’s anniversary celebration is going to be a little low-key this year, but I’m hoping that the quality of the posts I have planned will make up for the lack of quantity compared to the last two years.  Stay tuned!

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ATOM Bonus Kaiju File 24: Pamultimate

b24 Pamultimate

Aliases: Dr. Pamela Birkin, Dr. Indomitable

Date Discovered: October 23rd, 1956

Place of Origin: Mojave Desert

Notable Stomping Grounds: Mojave Desert, Echidna Island

Height: 120 feet

Biology:  One of the most brilliant if twisted minds in the Spooks Organization, Pamela Birkin’s eccentric personality and complete lack of morality led her superiors to isolate her from others as much as possible, giving her a facility in the Nevada desert to work on her various projects.  Dr. Birkin was obsessed with figuring out how to help humanity survive a variety of extinction events, from nuclear war to global flooding, and it was this drive to “save” humanity by mutating them into a “better” species that eventually drove her to become a literal monster.

When kaiju become public knowledge, and Pamela realized that the solution she was looking for had been known to the Spook Organziation this whole time – and thus that the organization was using her research for something other than its intended purpose – the scientist snapped and decided to take humanity into a new age herself.  She injected herself with various mutagens before exposing herself and many of her experiments to Yamaneon radiation, creating some of the toughest kaiju to walk the earth with herself as their leader – the Pamultimate.

Pamultimate’s powers include:

  • Super strength, even by kaiju standards
  • An enhanced healing factor
  • Immunity to radiation
  • Right arm and collar can stretch – the former to give her extra reach, the later to protect her head
  • Acidic Spit
  • Haemotoxic venom coated claws

Personality: Though it would be easy to label Dr. Pamela Birkin as a mad scientist, there is a method to her crazed actions.  Her concern for the human race as a whole led her to make many ethical compromises, but it was and is genuine.  Pamela wants to save the world and humanity in particular from extinction, and believes any pain and suffering caused in the process of securing the future of her species is worth it.

As the monster Pamultimate, Dr. Birkin is a manic creature that revels in her physicality.  If given the choice between ending a fight quickly and dragging it out to show off her strength and speed, she will always choose the later, and if it wasn’t for her supreme might her foolhardy actions might land her in hot water.

Pamultimate is a brash and bombastic foe who loves to play heel in a fight, but she has a tenderness as well, regarding her creations and allies with great fondness.  Since her transformation she has grown to view all other kaiju as her kin, perhaps even moreso than humanity, and it is for this reason she was made a guardian on the Echidna Island High Security Kaiju Sanctuary.

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ATOM Bonus Kaiju File 23: Atomic Frankenstein

B23 Atomic Frankenstein

Aliases: Big Frank, The Amazing Colossal Corpse

Date Discovered: October 23rd, 1956

Place of Origin: Mojave Desert

Notable Stomping Grounds: Mojave Desert, Echidna Island

Height: 140 feet

Biology:  Created from human remains, the Atomic Frankenstein began as Dr. Pamela Birkin’s attempt to resuscitate dead tissue and bring it to new life.  While considered only a partial success by her superiors in the Spooks Organization, Pamela nurtured her creation even when ordered to dispose of it, and further strengthened it with various serums and other procedures designed to build a better human.  When she discovered the power of Yamaneon radiation (which she had been purposely kept out of the loop about), she quickly finished some last minute upgrades to the corpse creature before turning it into a giant – and thus the Atomic Frankenstein was born.

The Atomic Frankenstein sports the following powers:

  • Super strength (even by kaiju standards)
  • An enhanced healing factor
  • Immunity to radiation
  • Static Shocks from fingers
  • Glows in the dark

Personality: Though technically a living being, the Atomic Frankenstein’s biochemistry is a chaotic mess of hormones and toxins, many of which were designed to give the creature phenomenal powers that have been rendered slightly less notable now that he has been turned into a kaiju.  While he is theoretically capable of human-level intelligence, his frequent mood swings and short attention span keep him in a stunted child-like state, prone to violent tantrums and other extreme emotional reactions.

His fearsome appearance is somewhat misleading – while the Atomic Frankenstein has enough raw power to manhandle most kaiju with ease, he normally isn’t a very violent creature, and what outbursts he has are usually spurred by the actions of others.  When frightened he may push others out of his way, and when angry he is prone to stamping his feet and screaming, but ultimately the Atomic Frankenstein is a gentle soul who is burdened with more strength than he knows how to handle.

Those who show kindness to the Atomic Frankenstein earn his devotion, and the only times the monster has intentionally caused harm were a result of others hurting those he has decided to care for.  In these situations the full power of this mutant brute is unleashed, and few have survived the wrath that follows.

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