4 Horror War: The Aniabomination Arkies

To celebrate Horror Flora‘s four year anniversary, I’ve prepared a special treat for you: a bestiary for a non-existent monster catching game inspired by this website’s Iconic Characters of Horror Fiction essay series. Welcome to 4 Horror War, where people raise different Archetypal Fears – “Arkies” for short – into powerful monsters, and then battle each other to prove the superiority of their chosen fears. I’ll be posting a different Arky family each day from now through Halloween – today’s Arky family of the day belongs to Cosmic Horror, THE ANIABOMINATION FAMILY!

Now, before we dive in to the gritty details, an explanation/reminder of how this non-existent mons game works. Unlike Pokemon, evolution is not necessarily an upgrade – in other words, the first stage of a given family is generally on par with the most “advanced” stage. Evolution reshuffles stats rather than straight-up improving them, allowing the Arky to function differently on the team.

In addition to giving you alternate options/strategies for a given Arky, the family tree of each Archetypal Fear is sort of a huge meta-reference to how actual horror archetypes have, well, evolved in fiction. Though I’ve had to stretch now and then with the families to make every monster I wanted to make fit, the meta commentary is more or less accurate enough to make my inner horror nerd happy.

Ok, enough pre-amble, let’s dive in:

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4 Horror War: The Xenofauna Arkies

To celebrate Horror Flora‘s four year anniversary, I’ve prepared a special treat for you: a bestiary for a non-existent monster catching game inspired by this website’s Iconic Characters of Horror Fiction essay series. Welcome to 4 Horror War, where people raise different Archetypal Fears – “Arkies” for short – into powerful monsters, and then battle each other to prove the superiority of their chosen fears. I’ll be posting a different Arky family each day from now through Halloween – today’s Arky family of the day belongs to Atomic Horror, THE XENOFAUNA FAMILY!

Now, before we dive in to the gritty details, an explanation/reminder of how this non-existent mons game works. Unlike Pokemon, evolution is not necessarily an upgrade – in other words, the first stage of a given family is generally on par with the most “advanced” stage. Evolution reshuffles stats rather than straight-up improving them, allowing the Arky to function differently on the team.

In addition to giving you alternate options/strategies for a given Arky, the family tree of each Archetypal Fear is sort of a huge meta-reference to how actual horror archetypes have, well, evolved in fiction. Though I’ve had to stretch now and then with the families to make every monster I wanted to make fit, the meta commentary is more or less accurate enough to make my inner horror nerd happy.

Ok, enough pre-amble, let’s dive in:

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4 Horror War: The Witch Arkies

1 GH 5 Witches To celebrate Horror Flora‘s four year anniversary, I’ve prepared a special treat for you: a bestiary for a non-existent monster catching game inspired by this website’s Iconic Characters of Horror Fiction essay series. Welcome to 4 Horror War, where people raise different Archetypal Fears – “Arkies” for short – into powerful monsters, and then battle each other to prove the superiority of their chosen fears. I’ll be posting a different Arky family each day from now through Halloween – today’s Arky family of the day belongs to Gothic Horror, THE WITCH FAMILY! Now, before we dive in to the gritty details, an explanation/reminder of how this non-existent mons game works. Unlike Pokemon, evolution is not necessarily an upgrade – in other words, the first stage of a given family is generally on par with the most “advanced” stage. Evolution reshuffles stats rather than straight-up improving them, allowing the Arky to function differently on the team. In addition to giving you alternate options/strategies for a given Arky, the family tree of each Archetypal Fear is sort of a huge meta-reference to how actual horror archetypes have, well, evolved in fiction. Though I’ve had to stretch now and then with the families to make every monster I wanted to make fit, the meta commentary is more or less accurate enough to make my inner horror nerd happy. Ok, enough pre-amble, let’s dive in: Continue reading
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4 Horror War: The Killer Toy Arkies

To celebrate Horror Flora‘s four year anniversary, I’ve prepared a special treat for you: a bestiary for a non-existent monster catching game inspired by this website’s Iconic Characters of Horror Fiction essay series. Welcome to 4 Horror War, where people raise different Archetypal Fears – “Arkies” for short – into powerful monsters, and then battle each other to prove the superiority of their chosen fears. I’ll be posting a different Arky family each day from now through Halloween – today’s Arky family of the day belongs to Slasher Horror, THE KILLER TOY FAMILY!

Now, before we dive in to the gritty details, an explanation/reminder of how this non-existent mons game works. Unlike Pokemon, evolution is not necessarily an upgrade – in other words, the first stage of a given family is generally on par with the most “advanced” stage. Evolution reshuffles stats rather than straight-up improving them, allowing the Arky to function differently on the team.

In addition to giving you alternate options/strategies for a given Arky, the family tree of each Archetypal Fear is sort of a huge meta-reference to how actual horror archetypes have, well, evolved in fiction. Though I’ve had to stretch now and then with the families to make every monster I wanted to make fit, the meta commentary is more or less accurate enough to make my inner horror nerd happy.

Ok, enough pre-amble, let’s dive in:

Continue reading
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4 Horror War: The Quiet Plateau Arkies

To celebrate Horror Flora‘s four year anniversary, I’ve prepared a special treat for you: a bestiary for a non-existent monster catching game inspired by this website’s Iconic Characters of Horror Fiction essay series. Welcome to 4 Horror War, where people raise different Archetypal Fears – “Arkies” for short – into powerful monsters, and then battle each other to prove the superiority of their chosen fears. I’ll be posting a different Arky family each day from now through Halloween – today’s Arky family of the day belongs to Cosmic Horror, THE QUIET PLATEAU FAMILY!

Now, before we dive in to the gritty details, an explanation/reminder of how this non-existent mons game works. Unlike Pokemon, evolution is not necessarily an upgrade – in other words, the first stage of a given family is generally on par with the most “advanced” stage. Evolution reshuffles stats rather than straight-up improving them, allowing the Arky to function differently on the team.

In addition to giving you alternate options/strategies for a given Arky, the family tree of each Archetypal Fear is sort of a huge meta-reference to how actual horror archetypes have, well, evolved in fiction. Though I’ve had to stretch now and then with the families to make every monster I wanted to make fit, the meta commentary is more or less accurate enough to make my inner horror nerd happy.

Ok, enough pre-amble, let’s dive in:

Continue reading
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4 Horror War: The Alien Invader Arkies

To celebrate Horror Flora‘s four year anniversary, I’ve prepared a special treat for you: a bestiary for a non-existent monster catching game inspired by this website’s Iconic Characters of Horror Fiction essay series. Welcome to 4 Horror War, where people raise different Archetypal Fears – “Arkies” for short – into powerful monsters, and then battle each other to prove the superiority of their chosen fears. I’ll be posting a different Arky family each day from now through Halloween – today’s Arky family of the day belongs to Atomic Horror, THE ALIEN INVADER FAMILY!

Now, before we dive in to the gritty details, an explanation/reminder of how this non-existent mons game works. Unlike Pokemon, evolution is not necessarily an upgrade – in other words, the first stage of a given family is generally on par with the most “advanced” stage. Evolution reshuffles stats rather than straight-up improving them, allowing the Arky to function differently on the team.

In addition to giving you alternate options/strategies for a given Arky, the family tree of each Archetypal Fear is sort of a huge meta-reference to how actual horror archetypes have, well, evolved in fiction. Though I’ve had to stretch now and then with the families to make every monster I wanted to make fit, the meta commentary is more or less accurate enough to make my inner horror nerd happy.

Ok, enough pre-amble, let’s dive in:

Continue reading
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4 Horror War: The Demon Arkies

1 GH 4 Demons To celebrate Horror Flora‘s four year anniversary, I’ve prepared a special treat for you: a bestiary for a non-existent monster catching game inspired by this website’s Iconic Characters of Horror Fiction essay series. Welcome to 4 Horror War, where people raise different Archetypal Fears – “Arkies” for short – into powerful monsters, and then battle each other to prove the superiority of their chosen fears. I’ll be posting a different Arky family each day from now through Halloween – today’s Arky family of the day belongs to Gothic Horror, THE DEMON FAMILY! Now, before we dive in to the gritty details, an explanation/reminder of how this non-existent mons game works. Unlike Pokemon, evolution is not necessarily an upgrade – in other words, the first stage of a given family is generally on par with the most “advanced” stage. Evolution reshuffles stats rather than straight-up improving them, allowing the Arky to function differently on the team. In addition to giving you alternate options/strategies for a given Arky, the family tree of each Archetypal Fear is sort of a huge meta-reference to how actual horror archetypes have, well, evolved in fiction. Though I’ve had to stretch now and then with the families to make every monster I wanted to make fit, the meta commentary is more or less accurate enough to make my inner horror nerd happy. Ok, enough pre-amble, let’s dive in: Continue reading
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4 Horror War: The Bad Seed Arkies

To celebrate Horror Flora‘s four year anniversary, I’ve prepared a special treat for you: a bestiary for a non-existent monster catching game inspired by this website’s Iconic Characters of Horror Fiction essay series. Welcome to 4 Horror War, where people raise different Archetypal Fears – “Arkies” for short – into powerful monsters, and then battle each other to prove the superiority of their chosen fears. I’ll be posting a different Arky family each day from now through Halloween – today’s Arky family of the day belongs to Slasher Horror, THE BAD SEED FAMILY!

Now, before we dive in to the gritty details, an explanation/reminder of how this non-existent mons game works. Unlike Pokemon, evolution is not necessarily an upgrade – in other words, the first stage of a given family is generally on par with the most “advanced” stage. Evolution reshuffles stats rather than straight-up improving them, allowing the Arky to function differently on the team.

In addition to giving you alternate options/strategies for a given Arky, the family tree of each Archetypal Fear is sort of a huge meta-reference to how actual horror archetypes have, well, evolved in fiction. Though I’ve had to stretch now and then with the families to make every monster I wanted to make fit, the meta commentary is more or less accurate enough to make my inner horror nerd happy.

Ok, enough pre-amble, let’s dive in:

Continue reading
Posted in 4 Horror War, Monster Menageries | Tagged | 2 Comments

4 Horror War: The Spiralkin Arkies

To celebrate Horror Flora‘s four year anniversary, I’ve prepared a special treat for you: a bestiary for a non-existent monster catching game inspired by this website’s Iconic Characters of Horror Fiction essay series. Welcome to 4 Horror War, where people raise different Archetypal Fears – “Arkies” for short – into powerful monsters, and then battle each other to prove the superiority of their chosen fears. I’ll be posting a different Arky family each day from now through Halloween – today’s Arky family of the day belongs to Cosmic Horror, THE SPIRALKIN FAMILY!

Now, before we dive in to the gritty details, an explanation/reminder of how this non-existent mons game works. Unlike Pokemon, evolution is not necessarily an upgrade – in other words, the first stage of a given family is generally on par with the most “advanced” stage. Evolution reshuffles stats rather than straight-up improving them, allowing the Arky to function differently on the team.

In addition to giving you alternate options/strategies for a given Arky, the family tree of each Archetypal Fear is sort of a huge meta-reference to how actual horror archetypes have, well, evolved in fiction. Though I’ve had to stretch now and then with the families to make every monster I wanted to make fit, the meta commentary is more or less accurate enough to make my inner horror nerd happy.

Ok, enough pre-amble, let’s dive in:

Continue reading
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4 Horror War: The Mutant Men Arkies

To celebrate Horror Flora‘s four year anniversary, I’ve prepared a special treat for you: a bestiary for a non-existent monster catching game inspired by this website’s Iconic Characters of Horror Fiction essay series. Welcome to 4 Horror War, where people raise different Archetypal Fears – “Arkies” for short – into powerful monsters, and then battle each other to prove the superiority of their chosen fears. I’ll be posting a different Arky family each day from now through Halloween – today’s Arky family of the day belongs to Atomic Horror, THE MUTANT MEN FAMILY!

Now, before we dive in to the gritty details, an explanation/reminder of how this non-existent mons game works. Unlike Pokemon, evolution is not necessarily an upgrade – in other words, the first stage of a given family is generally on par with the most “advanced” stage. Evolution reshuffles stats rather than straight-up improving them, allowing the Arky to function differently on the team.

In addition to giving you alternate options/strategies for a given Arky, the family tree of each Archetypal Fear is sort of a huge meta-reference to how actual horror archetypes have, well, evolved in fiction. Though I’ve had to stretch now and then with the families to make every monster I wanted to make fit, the meta commentary is more or less accurate enough to make my inner horror nerd happy.

Ok, enough pre-amble, let’s dive in:

Continue reading
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