4 Horror War DLC1: The Killer Cartoon Family

Last year for the site’s anniversary, I dropped dozens of monsters for 4 Horror War, a purely hypothetical mons game I made up in homage of a bunch of horror characters I like. Well, one of the things I’m doing this year is the first 4 Horror War DLC, House of 4 Horror War. There will be sixteen new arky families for your perusal this month. Today’s family belongs to Cosmic Horror, THE KILLER CARTOON FAMILY!

Hailing from the early days of animation, Swingsin may be simplistic in appearance, but the technical limitations of its creation inspired innovation, as what this monster lacks in gruesome details it makes up for in surreal expressions and impossible movement. Shifting in shape and size with no regard to consistent anatomy, this flexible nightmare defies the limits of reality as it sets about hunting its prey.

After being put on a team with the Spooky Spaghetti arky Slaughtermaus, Swingsin can transform into Meanmaus. Though it resembles a classic and beloved cartoon character, make no mistake, this mouse is anything but an unflappably kind everyman! In fact, it’s downright evil! Though slightly more grounded (and restricted by character model sheets) than its predecessor, this arky still makes use of cartoon physics to ensnare and slaughter its prey.

If allowed to fully adapt to the “real” world, Meanmaus can mutate into Mausmun. Now made of flesh and bone, this wretched creature relies on the twisted-result of translating its exaggerated cartoon features into nightmarish “real” anatomy, grossing its enemies out with the realization that this is how cartoon characters would loo like in ‘real’ life.

If allowed to browse image boards on the internet, Swingsin can evolve into Babspeng. No longer relying purely on the abstractions of animation for scares, this arky combines surrealism with body horror imagery, creating a slow-moving grotesquery whose attacks only grow fiercer the more damage it endures.

If allowed to move up from imageboards to browsing modern social media platforms, Babspeng can evolve into Sorryjon. Its surreal powers now combining with the vast unknown terrors of the cosmos, this killer cartoon has graduation from an abstract monstrosity to a true eldritch abomination, godly in power and inscrutable in its apocalyptic intent. An enormous powerhouse who paralyzes foes with fear, this godlike monstrosity has a hunger as unending as its hatred of Mondays.

If allowed to watch educational puppet shows from the 70’s, Swingsin can transform into Hugscare. Though innocuous in both appearance and manner itself, Hugscare is pursued by an aura of of malevolence and cruelty, making all attacks hit harder while it is present on the field. Since its allies are likely to suffer a great deal of damage when working with it on the field, it also sports several healing moves.

If Hugscare manages to slay an opponent on its own, it can evolve into Hardlesson. No longer a passive figure, this arky warps reality to punish its enemies, boasting supreme magical offensive power at the cost of truly terrible defenses.

If allowed to watch some new-fangled cartoons called anime, Swingsin can evolve into Playmitt. Once an adorable anime girl, this arky has been shockingly mutated into a piteous heap of stunted flesh, wailing in freakish misery for an end to its wretched existence. Its tendency to than attackers for hurting it is incredibly demoralizing, lowering the enemy team’s attack substantially every time it is hit in battle.

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4 Horror War DLC1: The Gaiju Family

Last year for the site’s anniversary, I dropped dozens of monsters for 4 Horror War, a purely hypothetical mons game I made up in homage of a bunch of horror characters I like. Well, one of the things I’m doing this year is the first 4 Horror War DLC, House of 4 Horror War. There will be sixteen new arky families for your perusal this month. Today’s family belongs to Atomic Horror, THE GAIJU FAMILY!

Awoken from its slumber by a nuclear blast, Fogfathom is a prehistoric leviathan that thawed out of the ice to menace humanity. Though slow and cumbersome, this monster’s high health pool, defenses, and physical prowess make it a dangerous foe, as does a radioactive bacteria that follows it around and slowly enemies the longer it remains on the field.

After fighting four battles in a body of water (be it ocean, river, or lake), Fogfathom can mutate into Sextapus. Though it only has six tentacles, this colossal cephalopod is adamant that it is actually a normal octopus, and that its other two tentacles are just conveniently hiding out of sight. No one buys this.

If allowed to binge fast-talking 1930s screwball comedies, Fogfathom can evolve into >Battleship. As its name implies, this massive extraterrestrial bird is larger and more impressive than any battleship, with enormous rending talons and an antimatter shield to protect it from harm.

If >Battleship levels up in a flying saucer, it can evolve into Giantessa. Now a gigantic humanoid made by cosmic radiation, this arky is the fastest monster in the Gaiju family, moving with incredible speed and fluidity, though its hands alternate between moving with unnatural stiff-ness and an even more bizarre floppiness.

After reading some old-fashioned comic books, Fogfathom can mutate into Krorm. Though not as durable as the other members of the Gaiju family, this monster makes up for its shortcomings by having a variety of physical and magical attacks and an excellent fashion sense, as well as a tendency to spout some of the most beautifully melodramatic prose imaginably.

After having a philosophical discussion about Clarke’s law and whether there is truly a distinction between magic and science, Krorm can mutate into Drangdroom. Now focusing primarily on long-range magic attacks, this fire-breathing dragon is hardier than most magic-reliant arkies, capable of tanking several hits while flying through the air raining death from above.

If given a camcorder to play with, Fogfathom can mutate into Poseylawn. A precocious infant with a wide-eyed sense of wonder, this still-gigantic monster child is entirely unaware of the destruction its mammoth form can wreak, and views all of its battles as play-fights, even when tearing enemies apart.

If put on a team with the Kaiju arky Garagon, Poseylawn can be inspired to mutate into Slagthot. Both and homage to and evolution of the giant monster traditions of the East and West, Slagthot’s powerful, six-limbed body is bristling with weapons. Whether they’re obvious like its hooked talons and scythe-like nasal horn, surprising like its acidic spit, or hidden in plain sight like its detachable tail and retractable wings, this monster has a million ways to tear its enemies to pieces.

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4 Horror War DLC1: The Burtoneer Family

Last year for the site’s anniversary, I dropped dozens of monsters for 4 Horror War, a purely hypothetical mons game I made up in homage of a bunch of horror characters I like. Well, one of the things I’m doing this year is the first 4 Horror War DLC, House of 4 Horror War. There will be sixteen new arky families for your perusal this month. Today’s family belongs to Gothic Horror, THE BURTONEER FAMILY!

Wearing its own shed skin as a protective coat, Ectoverm is a hardy brawler who specializes in hitting evasive enemies, chasing down even the most elusive foes and dealing extra damage to creatures who try to prevent others from hitting them.

If allowed to post an advertisement for their services on Spooky Greg’s List, Ectoverm can evolve into Bugverage. Though sleazy and purposely irritating, Bugverage has a bizarre sort of charisma that keeps people’s attention, and makes an unexpectedly good leader for arky teams he’s put on, and at the very least an excellent distraction.

If asked to take the whole being dead thing a bit more seriously, Bugverage can evolve into Lydeet. This strange and unusual arky boasts a potent arsenal of magic attacks, and works especially well with arkies from the Ghost family.

If put on a team with the Revenant arky Saleve, Ectoverm can evolve into Skelliman. Curious and sweet-natured, this arky is something of a jack-of-all-trades statwise, dealing solid physical and magical damage, boasting decent defenses and a good health pool, and even having a variety of buffs to help it synergize with any other monsters it is teamed with.

If asked to be a bit meaner with their scaring tactics, Skelliman can evolve into Bugiwugi. Though portly and slow-moving, Bugiwugi boasts a variety of long-range attacks, most of which involve showering opponents with swarms of flesh-eating bugs and other creepy crawlies.

If given a bone as a snack, Ectoverm can evolve into Goodboi. Though its long snout, needle-like teeth, skull-shaped nose, and rotting, stitched-together body make its resemblance to a dog specious at best, this arky nonetheless acts like a typical pet dog, albeit one whose bones glow with an eerie light and who occasionally spits electricity instead of slobber.

After racking up four kills in battle, Goodboi can evolve into Ratwulf. A bit more human in intelligence and mindset, this arky primarily relies on brute force, rushing headlong into battle to rend opponents with its jaws and fangs.

If given a stack of Penny Dreadful magazines, Ectoverm can evolve into Closhave. Though vengeful and sullen by nature, this arky is a surprisingly good team player, restoring its allies’ health with delicious meat pies whenever it manages to slay an opponent in battle.

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4 Horror War DLC1: The Hellish Heroes Family

Last year for the site’s anniversary, I dropped dozens of monsters for 4 Horror War, a purely hypothetical mons game I made up in homage of a bunch of horror characters I like. Well, one of the things I’m doing this year is the first 4 Horror War DLC, House of 4 Horror War. There will be sixteen new arky families for your perusal this month. Today’s family belongs to Slasher Horror, THE HELLISH HEROES FAMILY!

Murderman asks the question no one else in history has been bold enough to ask: how cool would it be if superheroes were violent serial killers instead of goody two-shoes boy scouts? Responding to every situation with lethal force, this villainous vigilante can’t wait to fill every comic panel with splashes of bright cherry-red blood.

After traveling to outer space, Murderman can mutate into Poysun. Now bonded to a goopy alien parasite, this muscular hero tries to do good, but can’t help giving into its alien hunger for flesh. Luckily, the shapeshifting parasite attached to it can create a variety of weapons, and allows Poysun to endure a lot of punishment in battle.

After taking a trip to the depths of the underworld, Poysun can evolve into Brude. Extremely resistant to magic attacks and built for brawling, this monstrous vigilante is a solid addition to any arky team.

After making a pact with dark forces in order to kill people better, Murderman can transform into Etriman. Ironically, this has actually given it a less skewed moral compass, as encountering the forces of pure evil have sobered it up a bit.

If Etriman realizes its death-defying deal with dark forces allows it to do some truly foolhardy stunts, it can become Kenevil. Riding a flaming wheel and not giving a single crap about consequences, this extremely lucky arky will go along with any battle plan, the riskier the better.

If Etriman is allowed to binge watch classic tokusatsu transforming hero shows, it can evolve into Gyblade. Now sporting a more sci-fi edge to its body horror hero motiff, Gyblade trades some of its physical prowess for magic attacks and a slew of ranged weapons.

If put on a team with the Charismatic Sadist arky Yukyuk, Murderman can evolve into Funface. Having torn off its own face just for the sake of freaking people out, this arky does everything by extremes, though its low health pool and defenses mean it won’t have much staying power on the field of battle.

If Funface is asked to tone down the shock horror routine a bit, it can evolve into Hellequin. A master of comedy and extreme violence, this arky trades some of the ludicrous attack power of its predecessor for a bit more health and defense, allowing it to still pack some shocking punches while enduring more damage than Funface ever could.

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ATOM Bonus Kaiju File TD 2: Kukulkuzana

This ATOM Bonus Kaiju File was created by Ariccio50/Noah Riccio for the Revenge of the ATOM Create a Kaiju Contest!  The illustration and profile here is based on their work, and I highly recommend you check out their other work!

Aliases: “Serpent of the Jagged Mountains” (rough translation of their Martian name)

Date Discovered: 70 million B.C. (by Martians)

Place of Origin: Mars

Notable Stomping Grounds: Mars

Height: 30 feet

Length: 360 feet

Biology: Kukulkuzana is a sinuous beast uniquely adapted to highland/mountainous regions on the astral body of Mars. Along the edges of the mouth are extremely efficient sensory pits. The maw and claws on this creature are especially useful for digging out new alcoves in the soil. The atmosphere on Mars makes the slightest changes in air pressure very difficult for an organism on Earth to notice, but for Kukulkuzana, it might as well not even have any eye at all. A single footstep within a 2 kilometer radius is enough to alert them that something is on the menu. What appear to be fins are actually dorsal heating structures that aid in boosting the kaiju’s metabolism when exposed to sunlight. A warm, fully energized body results in striking patterns and more vivid colors across the body, but these fade quickly among the darkest times on Mars.

Kukulzana boasts the standard kaiju power set:

  • Super strength
  • An enhanced healing factor
  • Immunity to radiation

Personality: Kukulkuzana’s spirit is burdened by greed and boredom. Like a dragon in an ancient edifice, they covet every mineral in their territory and are perceptive enough to notice when one has been tampered with. Whenever this happens, they are ecstatic to jump to confront the intruder and to not hold back. Interestingly, they never venture outside of their territory unless one of their beloved stones are out of bounds. They are not even interested in the prospect of searching for new resources, and it is unknown what would happen if they are forced to seek refuge outside of their current home.

These moments when the hunt is on are the only times when this enigmatic beast seems excited. Joyous, even. Most of their day is spent in idle, resting in the crooks of mountain ranges and within hollowed out cave systems. On the tops of their highest peaks, Kukulkuzana will eagerly look about, hoping to see something, anything that it could interact with, threaten, and pursue. Boredom may grow so excruciating that they will actively taunt and agitate another organism to convince it to cross over the border. If successful, they will strike without warning or hesitation. When prey or rivals are frequent, fights are often very quick, but when there is a noticeable drought in activity, they choose to savor the confrontation as much as possible.

When most desperate for stimulation, the serpentine beast will find new ways to sprint and leap across the peaks of its turf until exhausted. They will coil into a very tight spring and launch into the sky on particularly warm days. Even when tired, the mind is restless, and sleep-crawling frequently takes place with full control of their limbs, tendrils, and dorsal spines aiding in climbing vertical surfaces. They seem to bear subconscious awareness of the environment even when asleep, but their sensory pits can’t detect vibrations as efficiently in this state.

This individual seems to be the last of their kind, so their craving for direct interaction, no matter how brutal, grows with each passing day. It’s very likely that this tenacity resulted in self-cannibalization, and thus sealed their own fate into isolation.

As a fighter, Kukulkuzana is fortunate to have not just armor and strength on its side, but also speed and cunning. As an arboreal creature, it is difficult for many terrestrial kaiju to keep track of the “animal” as it waves between various structures, even on land, they can slither and dash with surprising bursts of energy.

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4 Horror War DLC1: The Wonderhell Arkies

Last year for the site’s anniversary, I dropped dozens of monsters for 4 Horror War, a purely hypothetical mons game I made up in homage of a bunch of horror characters I like. Well, one of the things I’m doing this year is the first 4 Horror War DLC, House of 4 Horror War. There will be sixteen new arky families for your perusal this month. Today’s family belongs to Cosmic Horror, THE WONDERHELL FAMILY!

Falling down a rabbithole into a world of mind-bending terror, Aliddel may not seem like much at first, but her open-mind and proficiency with edged weapons makes her a surprisingly adaptable fighter, capable of working with both long and close range strategies, and with magic and physical attacks in equal measure. While not a master of any one strategy, there are few battle plans that Aliddel can’t contribute to.

After spending an entire battle confused, Aliddel can evolve into Catshred. An unpredictable magic specialist, this toothy feline may not be able to survive a lot of punishment, but is fast and evasive enough to dance around whatever its enemies throw at it. It is also extremely resistant to being confused or misdirected, as Catshred already has a few screws loose.

If given a good cup of tea, Catshred can evolve into Bowdlam. Filled with manic energy, this large-headed monster trades the magic proficiency of its predecessor for an array of physical attacks, lashing out at enemies with a whirlwind of fast and brutal slashes.

If given a pocketwatch, Aliddel can evolve into Latelepus. Desperate for attention, this speedy rabbit excels at drawing fire away from its fellow monsters, while simultaneously dodging most attacks thrown at it.

If given a vorpal blade, Latelepus can evolve into Jabberzom. The largest of the Wonderhell arkies, this powerful foe is a terror to behold, its rotting, chimeric carcass filling the battlefield with a foul reek as it burbles flame upon its enemies.

If put on a team with the Lovecraft Pantheon arky Yelloking, Latelepus can evolve into Redheart. Boasting a variety of magic attacks and supreme defensive capabilities, this slow-moving arky also excels at inspiring its team-mates to commit violence on its behalf.

If fed a size-changing cookie, Aliddel can devolve into Butterpillar, a bloated worm with an inflated sense of self importance. Though not much of a physical threat, it can create a variety of illusions with its hazy hookah smoke, and can buff its allies with various magic confectionary treats.

After being pushed off from a perch upon a very high place, Butterpillar can evolve into Crumpdump. Still obnoxious and self absorbed, this arky’s attack power increases whenever it is damaged.

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4 Horror War DLC1: The Mutant Animal Family

Last year for the site’s anniversary, I dropped dozens of monsters for 4 Horror War, a purely hypothetical mons game I made up in homage of a bunch of horror characters I like. Well, one of the things I’m doing this year is the first 4 Horror War DLC, House of 4 Horror War. There will be sixteen new arky families for your perusal this month. Today’s family belongs to Atomic Horror, THE MUTANT ANIMAL FAMILY!

Mutated by toxic waste, Rathorde is a seething mass of pustule-covered rodents. What each individual member of the horde lacks in size they make up for in rabid ferocity, and together the swarm can make mincemeat of even the largest enemies.

If taken to open water, such as a lake, river, or ocean, Rathorde can evolve into Ripperana. Still small in stature, this frail monster strikes swift and hard, and works excellently with its team members to tear its foes apart.

If exposed to a genetic infusion device, Ripperana can mutate into Squidshark. Now more durable at the cost of some speed, this deadly hybrid has great reach to drag enemies into its shearing jaws.

If fed a steady diet of toxic waste, Rathorde can mutate into Plagrat. Now a massive beast the likes of which its rodent brethren could only dream of being, this creature is a swift and deadly physical attacker.

If trained to increase in speed, Plagrat can evolve into Hareraiser. Though its floppy ears and fluffy round tail may make it seem comical, this monster is a swift assassin, capable of running rings around more heavily armored monsters while wearing them down with quick and deadly attacks.

If Plagrat fights alongside the Mutant Man arky Brundlbug, it can evolve into Justabear. A colossal juggernaut, this deadly brawler is hides a unique and deadly cunning beneath is warty and overly muscled flesh.

If Rathorde is flushed down a toilet, it can evolve into Sewerdile. Though its heavily armored body is slow, it has an uncanny knack of slipping in and out of tight spaces, allowing it to infiltrate enemy lines unnoticed if given enough time to do so, which puts it in prime position to tear apart enemy arkies with its deadly jaws.

If taken to an overgrown jungle, Sewerdile can evolve into Vipython. Trading some defensive power for an increase in speed, this deadly monster can crush the life out of foes, and also sports an array of venoms to poison its enemies.

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4 Horror War DLC1: The Poe-Ette Family

Last year for the site’s anniversary, I dropped dozens of monsters for 4 Horror War, a purely hypothetical mons game I made up in homage of a bunch of horror characters I like. Well, one of the things I’m doing this year is the first 4 Horror War DLC, House of 4 Horror War. There will be sixteen new arky families for your perusal this month. Today’s family belongs to Gothic Horror, THE POE-ETTE FAMILY!

The first Arky in the Poe-Ette family is Ne’ermore. Though it appears to be a simple mundane crow perching atop a bust of Pallas Athena, this feathery fiend infects foes with paranoia, driving them to try to destroy it while simultaneously hurting themselves. Though not particularly fearsome or durable on its own, Ne’ermore is exceedingly difficult to hit, and the delusions it incites in its victims allow it to wreak havoc on even the most tightly knit arky teams.

If given a bottle of rare wine, Ne’ermore can evolve into Fortullado. Still adept at playing mind games with its opponents, Fortullado differs from its predecessor by choosing to lower their defenses and speed with empty promises and doublespeak, leaving its enemies open to an elaborate betrayal.

If Fortullado manages to stay on the field while four enemies perish in battle, it can turn into Penduyum. More durable than its predecessors, Penduyum is slow moving but boasts great attack power. Worse, its special ability allows it to pin down one enemy on the field at a time, forcing them to solely focus on killing Penduyum while the monstrous device tries to kill them in turn.

After being slain in battle four times, Ne’ermore can evolve into Loslenore. With decent defenses and a versatile spread of magic attacks at its disposal, Loslenore is a reliable combatant. However, its main strength lies in its bonds with its allies, as they will gain a boost of strength and speed should it fall in combat alongside them, driven to violence in their urge to avenge their fallen friend.

After claiming four kills in battle, Loslenore can evolve into Conquerworm. A beefy physical fighter, this cumbersome beast dismantles any foe unfortunate to fall within its wriggling coils, and can endure a great deal of punishment while it slowly crawls towards its unfortunate prey.

If put on a team with the Ghost arky Grimorte, Loslenore can evolve into Roumorte. Exceptionally fast and difficult to hit, this dangerous arky can sneak behind enemy defenses with ease. Worse, it sports a deadly array of virulent disease attacks, which will continue to linger on the battlefield and affect all who fight there even after Roumorte is destroyed.

After surviving four battles wounded but not slain, Ne’ermore can mutate into Taletell. Beginning as a jack of all trades, Taletell’s stats change the longer it stays on the field. The more physical attacks it witnesses from allies and enemies alike, the more its physical attack stat grows. The more magic it witnesses, the more magic it accrues. If foes raise their defenses, it raises its defense as well, and if they heal lost health, it gains health too. If allowed to linger on the field for a long time, the Taletell will become monstrously powerful.

If allowed to read a book on the powers of Inductive Reasoning, Taletell can evolve into Escapeape. No longer focused on what its allies or enemies do, Escapeape cuts through the nonsense of stat boosts and misdirection by being an orangutan with a straight razor, slicing and dicing enemies through sheer brute force and being an ape in a place people wouldn’t usually expect to see one.

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Monster Spotlight: the Horror Flora of Target’s Ghoulish Garden

People have occasionally asked me why I named my site “Horror Flora.” There are two answers: the first is that I think “Horror Flora” is really funny to say, and the second is that I have a deep love of plant monsters. Some people are surprised to hear that, because I don’t talk about them as much as, say, dragons, retrosaurs, vampires, demons, and my other prominent areas of fascination within the large catalogue of monster archetypes. Well, the sad truth is that life just doesn’t give me as many opportunities to talk about the horror flora of the world, because most are relegated to be little more than a background detail, rarely if ever given a starring role.

That may be changing, though, if the offerings of retail chains are any indication. The last few years have seen a BOUNTY of new plant monster Halloween decorations, finally giving these botanical beauties the spotlight they deserve. And being a materialistic person, I have of course collected a bunch of them.

So let’s shine the Monster Spotlight on one particular line of plant monster decorations, Target’s Ghoulish Garden series!

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Horror Flora 5th Year Anniversary ICHF Jam

Hey Horror Flora fans! I know it’s been a quiet year on the site so far, but the 5th year anniversary of Horror Flora is coming up, and as always I want to celebrate it a bit. I’ve got content of my own planned, of course, but one of the most requested features has been a second fan-submitted ICHF jam, so I figured this would be a good time for it!

THE SECOND FAN-WRITTEN ICHF JAM!

Starting now, you can send your own Iconic Character of Horror Fiction article to askhorrorflora@horrorflora.com.  For those who are new to the site, an ICHF is a personal essay that discusses a character from horror fiction (movies, novels, video games, etc.) in great detail, examining their personality traits, motivations, themes, and contribution to the Horror genre as a whole. If you’re not sure of the format of an ICHF, please check out the plentiful examples in my ICHF gallery right here.

I play pretty fast and loose with the rules of what makes an ICHF an ICHF, but here’s the rough guideline:

  • The character must be from a Horror story.  Horror comedies count for this, as do crossovers with Horror and other genres – there’s some wiggle room here – but if the Horror genre isn’t a predominant aspect of the story, the character doesn’t count.  Being the villain of a Fantasy or Sci-Fi story that has a few scary moments isn’t going to cut it.
  • ICHFs generally try to do a bit more than just describe the character in question.  Some analysis of what role they play in their story and how they play with the tropes of the horror genre is required.
  • While ICHFs try to be organized and informative, they need to be a little casual.  They’re not normal essays – you don’t want them to feel stuffy.  Subjectivity is actually valued more than objectivity here.
  • You can write ICHFs for characters I’ve already covered.  The great thing about fiction is that it lends itself to multiple perspectives, and I doubt I’ve said all there is to say about each character in the ICHF gallery as it currently stands.
  • While I’m not issuing any hard limits on length, I generally try to keep ICHFs between 2 – 10 pages long, and would appreciate you doing the same if at all possible.

I can’t guarantee I’ll publish every entry that is sent to the contest, and I maintain the right to refuse to publish articles according to my discretion.  At the same time, I think it’d be awesome for the website for there to be some different views than my own on here, especially with a topic as broad as the entire horror genre.

You will receive full credit for the entries you submit, complete with a link back to your blog/website/what have you.  Ideally this jam should benefit both of us, so consider this an opportunity to get your work out there!

The contest ends October 3rd, 2021.  Submit your entries to askhorrorflora@horrorflora.com – AND KNOW THAT YOU CAN ENTER AS MANY ENTRIES AS YOU PLEASE.  And if you have questions about an entry, feel free to submit those as well!  I’ll try to answer them in a timely manner!

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